// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AR51SDK_PICO/Public/Adapters/PicoHandsAdapter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodePicoHandsAdapter() {}

// Begin Cross Module References
AR51SDK_PICO_API UClass* Z_Construct_UClass_APicoHandsAdapter();
AR51SDK_PICO_API UClass* Z_Construct_UClass_APicoHandsAdapter_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
ENGINE_API UClass* Z_Construct_UClass_APawn();
ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPoseableMeshComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkinnedAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_AR51SDK_PICO();
// End Cross Module References

// Begin Class APicoHandsAdapter
void APicoHandsAdapter::StaticRegisterNativesAPicoHandsAdapter()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APicoHandsAdapter);
UClass* Z_Construct_UClass_APicoHandsAdapter_NoRegister()
{
	return APicoHandsAdapter::StaticClass();
}
struct Z_Construct_UClass_APicoHandsAdapter_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "HideCategories", "Navigation" },
		{ "IncludePath", "Adapters/PicoHandsAdapter.h" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HandJointTransforms_MetaData[] = {
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShowHands_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ValidHandMinimumPalmSize_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Hand below this value (in cm) are assumed to be caused by some sensor error and will not be captured." },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RightHandSkinnedAsset_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Right Hand Skinned Asset." },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LeftHandSkinnedAsset_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Right Hand Skinned Asset." },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bApplyLocationToBones_MetaData[] = {
		{ "Category", "General" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "/** Whether or not Every Bone's Location should be updated*/" },
#endif
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Whether or not Every Bone's Location should be updated" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp__leftHand_MetaData[] = {
		{ "Category", "General" },
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp__rightHand_MetaData[] = {
		{ "Category", "General" },
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp__handsMaterial_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Hands Material" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp__bHideByConfidence_MetaData[] = {
		{ "Category", "General" },
		{ "ModuleRelativePath", "Public/Adapters/PicoHandsAdapter.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Hide hands if confidence in detection is too low" },
#endif
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FStructPropertyParams NewProp_HandJointTransforms_Inner;
	static const UECodeGen_Private::FArrayPropertyParams NewProp_HandJointTransforms;
	static void NewProp_ShowHands_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_ShowHands;
	static const UECodeGen_Private::FFloatPropertyParams NewProp_ValidHandMinimumPalmSize;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_RightHandSkinnedAsset;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_LeftHandSkinnedAsset;
	static void NewProp_bApplyLocationToBones_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bApplyLocationToBones;
	static const UECodeGen_Private::FObjectPropertyParams NewProp__leftHand;
	static const UECodeGen_Private::FObjectPropertyParams NewProp__rightHand;
	static const UECodeGen_Private::FObjectPropertyParams NewProp__handsMaterial;
	static void NewProp__bHideByConfidence_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp__bHideByConfidence;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<APicoHandsAdapter>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_HandJointTransforms_Inner = { "HandJointTransforms", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_HandJointTransforms = { "HandJointTransforms", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, HandJointTransforms), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HandJointTransforms_MetaData), NewProp_HandJointTransforms_MetaData) };
void Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ShowHands_SetBit(void* Obj)
{
	((APicoHandsAdapter*)Obj)->ShowHands = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ShowHands = { "ShowHands", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(APicoHandsAdapter), &Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ShowHands_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShowHands_MetaData), NewProp_ShowHands_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ValidHandMinimumPalmSize = { "ValidHandMinimumPalmSize", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, ValidHandMinimumPalmSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ValidHandMinimumPalmSize_MetaData), NewProp_ValidHandMinimumPalmSize_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_RightHandSkinnedAsset = { "RightHandSkinnedAsset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, RightHandSkinnedAsset), Z_Construct_UClass_USkinnedAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RightHandSkinnedAsset_MetaData), NewProp_RightHandSkinnedAsset_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_LeftHandSkinnedAsset = { "LeftHandSkinnedAsset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, LeftHandSkinnedAsset), Z_Construct_UClass_USkinnedAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LeftHandSkinnedAsset_MetaData), NewProp_LeftHandSkinnedAsset_MetaData) };
void Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_bApplyLocationToBones_SetBit(void* Obj)
{
	((APicoHandsAdapter*)Obj)->bApplyLocationToBones = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_bApplyLocationToBones = { "bApplyLocationToBones", nullptr, (EPropertyFlags)0x0010000000010005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(APicoHandsAdapter), &Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_bApplyLocationToBones_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bApplyLocationToBones_MetaData), NewProp_bApplyLocationToBones_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__leftHand = { "_leftHand", nullptr, (EPropertyFlags)0x001000000009000d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, _leftHand), Z_Construct_UClass_UPoseableMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp__leftHand_MetaData), NewProp__leftHand_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__rightHand = { "_rightHand", nullptr, (EPropertyFlags)0x001000000009000d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, _rightHand), Z_Construct_UClass_UPoseableMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp__rightHand_MetaData), NewProp__rightHand_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__handsMaterial = { "_handsMaterial", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APicoHandsAdapter, _handsMaterial), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp__handsMaterial_MetaData), NewProp__handsMaterial_MetaData) };
void Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__bHideByConfidence_SetBit(void* Obj)
{
	((APicoHandsAdapter*)Obj)->_bHideByConfidence = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__bHideByConfidence = { "_bHideByConfidence", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(APicoHandsAdapter), &Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__bHideByConfidence_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp__bHideByConfidence_MetaData), NewProp__bHideByConfidence_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APicoHandsAdapter_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_HandJointTransforms_Inner,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_HandJointTransforms,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ShowHands,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_ValidHandMinimumPalmSize,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_RightHandSkinnedAsset,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_LeftHandSkinnedAsset,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp_bApplyLocationToBones,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__leftHand,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__rightHand,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__handsMaterial,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APicoHandsAdapter_Statics::NewProp__bHideByConfidence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APicoHandsAdapter_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_APicoHandsAdapter_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_APawn,
	(UObject* (*)())Z_Construct_UPackage__Script_AR51SDK_PICO,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APicoHandsAdapter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_APicoHandsAdapter_Statics::ClassParams = {
	&APicoHandsAdapter::StaticClass,
	"Game",
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_APicoHandsAdapter_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_APicoHandsAdapter_Statics::PropPointers),
	0,
	0x009000A4u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APicoHandsAdapter_Statics::Class_MetaDataParams), Z_Construct_UClass_APicoHandsAdapter_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_APicoHandsAdapter()
{
	if (!Z_Registration_Info_UClass_APicoHandsAdapter.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APicoHandsAdapter.OuterSingleton, Z_Construct_UClass_APicoHandsAdapter_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_APicoHandsAdapter.OuterSingleton;
}
template<> AR51SDK_PICO_API UClass* StaticClass<APicoHandsAdapter>()
{
	return APicoHandsAdapter::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(APicoHandsAdapter);
APicoHandsAdapter::~APicoHandsAdapter() {}
// End Class APicoHandsAdapter

// Begin Registration
struct Z_CompiledInDeferFile_FID_Projects_unreal_projects_projects_unreal5_4_pico_Plugins_AR51SDK_PICO_Source_AR51SDK_PICO_Public_Adapters_PicoHandsAdapter_h_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_APicoHandsAdapter, APicoHandsAdapter::StaticClass, TEXT("APicoHandsAdapter"), &Z_Registration_Info_UClass_APicoHandsAdapter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APicoHandsAdapter), 1253097461U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Projects_unreal_projects_projects_unreal5_4_pico_Plugins_AR51SDK_PICO_Source_AR51SDK_PICO_Public_Adapters_PicoHandsAdapter_h_328397413(TEXT("/Script/AR51SDK_PICO"),
	Z_CompiledInDeferFile_FID_Projects_unreal_projects_projects_unreal5_4_pico_Plugins_AR51SDK_PICO_Source_AR51SDK_PICO_Public_Adapters_PicoHandsAdapter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Projects_unreal_projects_projects_unreal5_4_pico_Plugins_AR51SDK_PICO_Source_AR51SDK_PICO_Public_Adapters_PicoHandsAdapter_h_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS
